The handiwork of digital artist Filip Hodas, the series has been created for Instagram. His main goal is to learn how to use the Substance Painter tool, implementing it in texturing workflow. All of the textures are made procedurally in Substance Designer, with some added detail from Illustrator and Photoshop.
We've featured Hodas' work on Creative Boom before, avid fans of his slick, polished style. His previous projects involve candy coloured renderings, geometric gem structures and metallic molecules.
Discover more on Behance.
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