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What obsolete computer punch cards reveal about the history of information design in today's era of unseen data

While we now see data as something almost metaphysical – based in unseen clouds or faraway, seen-but-not discussed servers, it used to be far more obvious to the naked eye. As designer and publisher Patrick Fry puts it, "Data used to be physical".

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Man examining stacks of colourful punch cards arranged vertically on a wall behind piles of sorted cards on a desk, with a fan and clock visible

His new book, Print Punch: Artefacts From The Punch Card Era, drives this point home in beautiful imagery and striking, considered editorial design by exploring the time of the computer punch card. "In an era when 1s and 0s seem to hover above our heads, Print Punch returns to the heyday of the punch card—to a time when you could touch (and punch) data," he adds.

"The aesthetics of this early move towards automation represent a unique moment in our history when we designed for machines instead of human beings. Rigorous constraints, inherent in punch card technology, unwittingly birthed a coherent design language: rhythm in grids, punched absences and presences, and the patterns in them dancing to their own machine logic."

The now-obsolete punch cards were used from the 1890s until the late 1970s as the primary method of data storage and processing. Now, they’re nothing but fascinating relics of a time long gone. More than 220 punch cards are featured in this new tome, which is case bound and features a fitting laser cut cover. "The laser-cut case bound cover is a take on the more playful side of punch card use,” Fry explains. “Many of the collectors we worked with while amassing the content had examples of the use of cards to spell words, in a use far from their intended function."

Print Punch book cover featuring laser-cut punch card patterns on pink and turquoise cardstock with a black band describing the publication
Two open pages from Print Punch showing coloured rectangles with dot-matrix patterns in pink, blue, yellow, green, orange and beige, representing the visual language of punch card data
Collection of vintage computer punch cards displaying various patterns, colours and perforations from the 1890s to late 1970s era
Pink Passenger and Truck Vehicle Order Card punch card with rectangular holes punched in a grid pattern for data processing and storage.

The book design was similarly driven by its content, with an intentionally "default" look created by setting all text in Neue Haas Grotesk "with very little hierarchy and a structured numbering system for the cards which gives the book an air of the disciplined world of data organisation," says Fry.

The idea for the book came about who Fry was researching pre-computerisation library book cards. "I love the way they tell the story of any given book's life," he says. "Some of these circulation cards were punched, this led me down a long long journey into the history of punching data into cards. I was shocked to discover how important and ubiquitous punched cards are and yet so few people know they ever existed. I think it was the first shots I saw of people holding punched cards that got me thinking these are so unique in the history of computing – a truly tangible piece of code in a world that we now associate with the intangible."

Open book spread showing black and white photograph of two people working with early computer equipment and punch cards in an office with large windows, alongside a smaller colour photograph on the right page
Bright neon green outlined illustration of a 1960s computer room with filing cabinet, desk, monitor and chair on black background, with "The Frso Grapho Recorder" text above in matching neon typography
Open spread from Print Punch book showing a technical diagram with circular nodes on the left page and a pixelated QR code-like pattern on the right page

The book features hundreds of archival photographs chronicling the history of the modern office, early computing, punch cards in use and their associated machinery alongside essays by writer Sandra Rendgen, Eye magazine editor John Walters and Steven E. Jones DeBartolo, Chair in Liberal Arts and Professor of Digital Humanities at the University of South Florida.

The archival images are treated quite differently in terms of design from the rest of the book. "We wanted them to feel like you were diving into an overwhelming collection – glimpsing at fragments of past scenes from all around the world," says Fry.

An overarching aim was to showcase the cards as "designed objects that were created by engineers and technicians rather than designers," as Fry puts it. "They were designed primarily to be read by computers and secondly by humans. This gives them a unique quality and a tension between form and function."

Hand holding a punch card with rows of holes, while two men operate tape reels on a computer in the background, in black and white
Five women operating punch card machines at desks in a mid-20th century computer room with gridded windows and overhead lighting
A vintage computer room with large mainframe machines, tape reels and storage units, showing physical data processing technology from the punch card era
A woman operates a computer punch card machine in an office setting while two men work nearby with other data processing equipment in this black and white photograph from the punch card era

He adds that this "almost forgotten era of computing" is particularly interesting "in our current data-driven age. It was also a peculiarly beautiful era when computers were room defining beasts and data created tangible patterns."

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