There's a particular creative crisis that doesn't get talked about enough: the moment when the skills you've spent years developing start to feel like a trap. You've been labelled. You have a specialism. And slowly, almost without noticing, that specialism begins to narrow what you think you're allowed to make.
Hanaé Sanchez hit that wall with animation.
The Paris-based writer-director, designer and UAL graduate had built a reputation as someone who moved fluently between live action, illustration and frame-by-frame work. But by the time she came to make At Last, her debut short film, that fluency had curdled into frustration. "I felt labelled as 'the mixed-media artist,'" she says, "and had begun to resent the tediousness of frame-by-frame work and its lack of spontaneity."
She had, in effect, closed a door on herself.
At Last tells the story of Aubrey, a woman who tries to intercept an envelope to alter her own destiny. On the surface, it's a cerebral thriller; underneath, it's a deeply personal exploration of Sanchez's Khmer maternal heritage, of inherited memory, and of the possibility of bending the past.
The film's live-action sequences are shot in soft black and white, with Southeast Asian furniture and decorations drifting in and out of focus in the background; the visual residue of a personal history half-known and half-imagined. But to tell the full story, Sanchez needed to go somewhere the camera couldn't reach. Inside the protagonist's inner world, the dream logic and fractured memory are at the heart of the film.
That required animation. Yet not any animation she already knew how to make.
"I couldn't find a way to materialise my oneiric vision," she says. The shapes she was after were the ones she had dreamed of: strange and specific, resistant to the established techniques she tried. She worked through rotoscopy. She tried stop motion. Neither gave her what she needed. Both pulled her back toward a tediousness she had already decided she was done with.
So she kept going.
What followed was, by Sanchez's own account, weeks of experimentation without a destination. This is the part of the creative process that rarely makes it into the finished work, and rarely gets discussed in the later interviews: the sustained discomfort of pursuing a vision you can't yet articulate, through techniques that don't yet exist.
The discipline here wasn't mastery. It was tolerance: the ability to stay with the problem long enough for something new to emerge. Sanchez describes it as focusing on the strange shapes she had dreamed of, returning to the images themselves when the methods failed her, and working outward from there rather than inward from a technique.
What she arrived at, she recalls, "[follows] no rulebook, but truly served the vision and the story". The result, visible in the finished film, is spectral and fractal: animations that feel genuinely strange because they came from a genuinely strange process, untethered from the conventions of any single discipline.
This isn't stylisation for its own sake. The visual language Sanchez developed for the animation sequences is doing specific narrative work. The protagonist's chaotic inner world had to feel distinct from the cool, restrained world of the live-action footage, as if something were breaking through from elsewhere.
The animation sequences don't exist in isolation from the film's deeper subject. Sanchez's Khmer heritage runs through both the live action and animated elements of At Last, but it's in the animation that it becomes most abstracted and most intimate.
Traditional Khmer motifs, drawn from silk skirts, woven floor mats, and the decorative objects of Khmer domestic life, form part of the film's visual DNA. These aren't illustrations of a culture; they're the material from which a personal visual language is built. The geometric, the ornamental and the dreamlike converge in a way that couldn't have emerged from a textbook approach to either animation or heritage.
This matters because it points to an important aspect of how Sanchez uses her process. The weeks of experimentation weren't just about solving a technical problem; they were about finding a form capable of holding something true. A borrowed technique would have given her someone else's visual language. The one she developed gave her her own.
It's worth returning to that original resentment, because it does a lot of work in this story. The label "mixed-media artist" wasn't wrong, exactly. Sanchez does work across media. But labels tend to describe where you've been, and they have a way of making that feel like where you belong. The danger isn't the label itself; it's the way it can make you foreclose on the very instincts that made the work interesting in the first place.
Sanchez had begun to associate animation with tedium and constraint, leading her to align it with others' expectations rather than her own creative needs. Breaking that association required, in a sense, breaking the technique entirely and starting again.
"Art has no rules but the ones you impose on yourself," she says. And the implication cuts both ways. The rules worth questioning are not only the external ones, but the internal ones that accumulate quietly over time. The methods you've written off, the forms you've decided aren't for you, the parts of your practice you've allowed to go cold.